Seven years after the game's release, a friend of mine and I happen across the source code of the first commercial Android game I ever worked on.
With ‘Transmission’ as the main theme, our entry for last year’s GGJ was a game where players would be tasked with firing arrows that’d bounce all over the map in order to deliver messages to certain targets. While we struggled to come up with a decent concept for quite a...Read more
This is the game we ended up creating with ‘Waves’ as the main theme. The concept was a multiplayer game where two or more people would compete to try and locate treasure hidden beneath the waves. We got our hands on a dll in order to use controller rumble as...Read more
This is the second game I worked on for a Global Game Jam, and it’s more of a cautionary tale than my 2014 entry. With ‘What do we do now?’ as the jam’s main theme, the team I was part of decided to go with the concept of getting a...Read more
I guess I might as well get things started by posting about a couple projects I’ve worked on in the past. This time I’ll be talking about Extrasensorial, a pretty simple 3D platformer I worked on in the 2014 Global Game Jam. While the main mechanic of having two sets...Read more