Seven years after the game's release, a friend of mine and I happen across the source code of the first commercial Android game I ever worked on.
I had the great chance to participate in a conference on this year’s Argentine Videogame Expo (EVA) last weekend alongside three of my colleagues (game designer Nicolas Lince, lead artist Paula Meza and technical artist Matias Hollmann). Since the event organizers have uploaded footage of it, I decided it’d be...Read more
With ‘Transmission’ as the main theme, our entry for last year’s GGJ was a game where players would be tasked with firing arrows that’d bounce all over the map in order to deliver messages to certain targets. While we struggled to come up with a decent concept for quite a...Read more
This is the game we ended up creating with ‘Waves’ as the main theme. The concept was a multiplayer game where two or more people would compete to try and locate treasure hidden beneath the waves. We got our hands on a dll in order to use controller rumble as...Read more
This is the second game I worked on for a Global Game Jam, and it’s more of a cautionary tale than my 2014 entry. With ‘What do we do now?’ as the jam’s main theme, the team I was part of decided to go with the concept of getting a...Read more
I guess I might as well get things started by posting about a couple projects I’ve worked on in the past. This time I’ll be talking about Extrasensorial, a pretty simple 3D platformer I worked on in the 2014 Global Game Jam. While the main mechanic of having two sets...Read more
Hello everyone! Having finally realized that I could definitely do better than leaving this site unattended for so long, I’ve decided to start it again from scratch. While I don’t think I’ll be posting here all that often, I do intend to write about stuff I come across while making...Read more